local skel = fk.CreateSkill {
  name = "rmt__shengtong",
  tags = {Skill.Lord, Skill.Compulsory},
}

-- 空技能
skel:addEffect(fk.GameStart, {
  anim_type = "drawcard",
  can_trigger = Util.FalseFunc,
})

Fk:loadTranslationTable{
  ["rmt__shengtong"] = "圣同",
  [":rmt__shengtong"] = "主公技，锁定技，修改后“觅轨”中，无色也视为一种颜色。",
}

return skel
